IOS Tablet
GalleryPal is a new startup that wants to improve the in-person experience of viewing artwork in a museum or gallery. Lately, visitors have self-paced tours where they walk around the gallery and are unsure of what they are looking at or not knowing about the artist. GalleryPal is looking for a solution to increase satisfaction when browsing art like paintings, sculptures, and installations.
How might we help visitors improve their in-person experience when viewing an art gallery?
GalleryPall allows AR and VR experience on visitors' iPad, where visitors can view more information about the artist, listen to something they don't know, and save favorite art pieces in real-time.
Based on existing data from quotes and a 1:1 interview with a tutor guide, I learned why visitors go to the art museum and how they receive information about a painting, installation, sculpture, or the artist.
Many guests walk through an art gallery without knowing anything about the artist or work. They expect the artist to have a tragedy when making it.
Visitors would search for information beforehand and be overwhelmed with the information provided.
Guests would go to the gallery and browse around it.
Visitors prefer a self-paced tour when exploring art.
The tutor guide wants to tell the guest a story about the work and let them experience the techniques themselves.
Angela wants a self-paced tour to browse through the gallery with the data collected. Her goal is to receive information about the artist without feeling she has missed anything.
Angela’s journey would be entering the museum, walking to an interesting painting, and with her devices, she can scan it to learn or listen to more information about the artist.
I began by looking into Dribbble, Google, and Pinterest to find some inspiration that either was simple (context, video, and audio sound) or more complex (AR, VR, and AI). Both views caught my eye, and I made them into a collage and added sticky notes with notes.
Once I had my inspiration, I was ready to sketch tangible solutions on my iPad for 30 minutes. The idea was to sketch as many ideas as possible in a short amount of time.
After looking at my sketches, I decided on one approach that best solved the problem of consumers going to the art museum. Then, I illustrated features that started from the beginning to the end of the frame to make it cohesive. Overall, the goal was to have one solution to focus on for the remainder of the sprint.
She would use Art-detecting (AR) and Virtual reality (VR) when walking through the exhibit to learn more about each artist. Also, receive directions within the museum, have audio options to listen to a tour guide, and select her favorite artwork to save later.
Once Angela's path was defined on how she will use the application, it was time to create a realistic prototype using Figma and get ready for a round of testing.
I Conducted 5 modern interviews with participants who enjoy going to the art museums, and I asked them to fill out a survey to find CSAT. Overall, they all enjoyed their experience and would be using this product.
5/5 participants had a hard time navigating to the next page because the menu bar would be certain parts of the AR experience
â…— stated the text was a challenge to read
â…˜ participant had a difficult time pressing the button on the button left corner.
The background turned into a single image or fixed, so participants can not move the iPad around until they press the start button
Text is slightly larger for users to read and view on their iPad
The button on the left corner has more padding around it to click on the next slide
Using AR and VR when walking through the exhibit to learn more about each artist
Listen to new facts with audio option
Receiving directions within the museum using AR
Select favorites to save for later
Navigation was straightforward. All participants were able to navigate and learn about each artist. However, they could not click on some descriptions or did not notice the 'next button. As a result, I plan to make the prototype more interactive and update the ‘next’ button with clear text.
AR and VR limitations. Since usability testing was conducted remotely, it was difficult for participants to understand why specific features were on the application (like the map). I plan to code the prototype and conduct guerrilla testing at the art gallery in the future.Â
Expanding the prototype. A participant mentioned they would love to learn more about how the art piece came to the museums (a little more history). They also said that some tour apps have mini podcasts and would love to see them in the application.Â
Continue to improve or enhance the inclusive design. I want to continue to add more inclusive features like a voice activator when a consumer whats to locate a specific art. Also, I would like to add directions to close elevators to help anyone in a wheelchair.
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