X
  1. Overview
  2. The Process
  3. Problem
  4. Day 1
  5. Day 2
  6. Day 3
  7. Day 4
  8. Day 5
  9. Results, Lessons & Next Steps

Art Galleries Tours Through VR and AR Experience



My Responsibilities

    • Experience Design
    • Information Architecture 
    • UI Designer 
    • Prototype 
    • Animation  
Timeline & Team

  • 1 week design sprint timeline
  • Worked remotely at Springboard 
  • Solo UX Designer and a Product Designer (collaborated with a senior designer) 


Business &
Project Goals
increase satisfaction when viewing art like paintings, sculptures, installations.
Tools

  • Figma
  • Mural 
  • Google Docs 
  • Miro 
  • Zoom 
  • Illustrator

Platform

    IOS Tablet


View Prototype



Problem

Visitors know nothing about the artwork or the artist at the museum or gallery.

GalleryPal is a new startup that wants to improve the in-person experience of viewing artwork in a museum or gallery. Lately, visitors have self-paced tours where they walk around the gallery and are unsure of what they are looking at or not knowing about the artist. GalleryPal is looking for a solution to increase satisfaction when browsing art like paintings, sculptures, and installations.

  • How might we help visitors improve their in-person experience when viewing an art gallery?



Solution

Quickly scan artwork in real-time to learn more about the artist and save favorite pieces.

GalleryPall allows AR and VR experience on visitors' iPad, where visitors can view more information about the artist, listen to something they don't know, and save favorite art pieces in real-time.



Steps:
  1. 1. Open mobile application
  2. 2. Select Language
  3. 3. Scan Artwork in real-time
  4. 4. View Information to Listen, Read, and Save artwork
  5. 5. Movie iPad around to see other artwork in museums and gallery





The Process

The GV Design Sprint was build in 1 week using the waterfall method.











Day 1 : Understanding

The Research

Understanding the problem

Based on existing data from quotes and a 1:1 interview with a tutor guide, I learned why visitors go to the art museum and how they receive information about a painting, installation, sculpture, or the artist.



Insight





User Persona

Who is the potential guest?

Angela wants a self-paced tour to browse through the gallery with the data collected. Her goal is to receive information about the artist without feeling she has missed anything.





The Challenge..

How might we help Angela improve her in-person experience when viewing art at the gallery?




End-to-End Map

Mapping out Angela’s journey

Angela’s journey would be entering the museum, walking to an interesting painting, and with her devices, she can scan it to learn or listen to more information about the artist.




Day 2: Sketch out Options



Lightning Demos

Gathering Inspiration

I began by looking into Dribbble, Google, and Pinterest to find some inspiration that either was simple (context, video, and audio sound) or more complex (AR, VR, and AI). Both views caught my eye, and I made them into a collage and added sticky notes with notes.








Crazy 8s

Iterating Ideas

Once I had my inspiration, I was ready to sketch tangible solutions on my iPad for 30 minutes. The idea was to sketch as many ideas as possible in a short amount of time.





After looking at my sketches, I decided on one approach that best solved the problem of consumers going to the art museum. Then, I illustrated features that started from the beginning to the end of the frame to make it cohesive. Overall, the goal was to have one solution to focus on for the remainder of the sprint.





Day 3 : Decide on a path storyboarding



Storyboarding

Angela’s journey at the art museum

She would use Art-detecting (AR) and Virtual reality (VR) when walking through the exhibit to learn more about each artist. Also, receive directions within the museum, have audio options to listen to a tour guide, and select her favorite artwork to save later.






Day 4 : Building the Prototype



User flows

Mapping and Building the Product

Once Angela's path was defined on how she will use the application, it was time to create a realistic prototype using Figma and get ready for a round of testing.


Click on the image to Zoom in


Day 5 : Test Solutions



User Testing

What are the users thinking?

I Conducted 5 modern interviews with participants who enjoy going to the art museums, and I asked them to fill out a survey to find CSAT. Overall, they all enjoyed their experience and would be using this product.



Task

  • You want to take a virtual tour and listen to each piece.
  • You want to select your favorite art piece.
  • You want to view the map so you know where you want to go next.


Usability Issue : Navigation  
Tutorial on Scanning Image  
Problem:

Solution: 





AR American Gothic
Problem:

Solution: 











Interactive Prototype


Using AR and VR when walking through the exhibit to learn more about each artist



Listen to new facts with audio option





Receiving directions within the museum using AR




Select favorites to save for later






Outcome, Lessons & Next Steps





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